Tag: #game marketing

12 Bookmarks

All Bookmarks with #game marketing

Ultimate Steam Game Publishers List | IMPRESS

Ultimate Steam Game Publishers List | IMPRESS

impress.games10 TAGS

This text describes a Steam game publisher database designed to help developers find suitable publishers based on genre and performance metrics. The database offers tools for analyzing publisher performance and includes caveats regarding data accuracy. It's presented as a hobby project by IMPRESS, an indie game marketing toolkit company. IMPRESS offers a suite of tools for game marketing, including influencer monitoring, press kits, and analytics, with some free access options. The overall goal is to simplify indie game marketing and help developers succeed.

GameDiscoverCo: People are spending less on games on Steam

GameDiscoverCo: People are spending less on games on Steam

substack.com5 TAGS

Analysis of Steam's top 50 games from February 2023 to October 2025 reveals a trend of people spending less on games. While average prices have remained relatively stable, the median price has dropped significantly by 20% for units sold and 14% for revenue. This decline is attributed to an increase in popular, lower-priced games in the $5-$15 range. The AA game segment, priced between $25-$60, faces increased competition from both AAA titles and inexpensive indie games. This shift suggests a changing consumer spending pattern on Steam.

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Steam Next Fest October 2025: Checking in on the games that broke through – How To Market A Game

howtomarketagame.com8 TAGS

Top-performing games at Steam Next Fest often achieve success through a combination of factors, including early demo launches, viral social media campaigns, and established studio experience. Games like "Cairn" demonstrate the power of long-term demo exposure and extensive content creator outreach. "YAPYAP" highlights the effectiveness of leveraging platforms like TikTok and partnerships with services like Medal.tv for rapid visibility. While "Desktop Defender" represents a high-risk, high-reward outlier, the general consensus favors a well-planned, early marketing strategy. Ultimately, having a game with "magic" or broad appeal, amplified by external marketing efforts, is key to reaching the top charts.

How Cairn grabbed 500k demo downloads on Steam/PS5...

How Cairn grabbed 500k demo downloads on Steam/PS5...

newsletter.gamediscover.co7 TAGS

The GameDiscoverCo newsletter highlights the success of the unreleased survival-climber game "Cairn," which garnered over 500,000 demo downloads on Steam and PlayStation 5. This achievement is attributed to its excellent gameplay, methodical marketing strategy including participation in numerous Steam festivals, and effective use of Steam's demo visibility features. The newsletter also covers June's top-streamed games, with Grand Theft Auto V leading viewership, and notes the platform debut of Roblox and new entries like Mario Kart World. Other news includes Steam's new performance monitor and potential shifts in consumer spending on leisure activities.

How Balatro publisher Playstack delivered a marketing masterclass

How Balatro publisher Playstack delivered a marketing masterclass

gamedeveloper.com6 TAGS

Playstack's marketing of Balatro, a poker-themed roguelike, defied conventional methods, focusing on streamer engagement. Recognizing that gameplay was best experienced firsthand, they targeted smaller streamers playing similar games. This strategy built a vocal community, generating buzz and attracting media attention. This "Wheel of Attention" marketing cycle fueled Balatro's success, leading to over 5 million copies sold. Playstack's intentional campaign demonstrates the power of community-driven marketing in the indie game space.

How Parcel Simulator stealthily racked up 50k+ sales...

How Parcel Simulator stealthily racked up 50k+ sales...

newsletter.gamediscover.co5 TAGS

The GameDiscoverCo newsletter discusses the success of Parcel Simulator, a solo-developed game that achieved over 50,000 sales on Steam. The game's success is attributed to its unique blend of simulation and automation mechanics, effective pre-release playtesting, and leveraging Steam's discovery algorithms. The newsletter also covers industry news, including trends in AI usage in games (7% of Steam games now disclose AI use), and the increasing number of games utilizing AI for asset creation. Finally, it analyzes the competitive simulator market and the challenges of standing out.

6M+ copies sold with no ads. | Jon Hanson

6M+ copies sold with no ads. | Jon Hanson

linkedin.com9 TAGS

Jon Hanson's LinkedIn post details the successful launch of a game that sold over 6 million copies without advertising. The strategy involved a demo acting as a marketing funnel, a conversion-optimized Steam page, gameplay designed for virality on TikTok and Twitch, and authentic Reddit engagement. This approach, described as "calculated chaos," is presented as a model for indie game success in 2025. The post generated discussion, with some praising the strategy and others questioning its generalizability. Hanson's post highlights the importance of community building and strategic marketing in achieving significant sales.

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Reddit - The heart of the internet

reddit.com8 TAGS

A Reddit user analyzed data from 5,773 AA and indie games released in 2024 that earned at least $500 on Steam. The analysis revealed that the top 10% of games account for the vast majority of revenue in both AA and indie categories. Median revenue was significantly higher for publisher-backed games ($16,222) compared to self-published ones ($3,285). High-performing genres included NSFW, simulation, and strategy, while puzzle and platformer genres had lower median revenue. The data is available in a Google Sheet for further exploration.

Why Our Game Flopped (Part 1) - by Xander Seren

Why Our Game Flopped (Part 1) - by Xander Seren

9000dimensions.substack.com6 TAGS

FuturePerfect Studio's game, Void Climber, flopped despite a three-year development process. The failure stemmed from a weak core fantasy and lack of a clear, marketable theme, unlike successful competitors. Pre-launch data, including low wishlist numbers and demo playtime, indicated impending failure. The author analyzes successful climbing games, categorizing them as "absurd" or "refined," highlighting Void Climber's failure to fully commit to either style. The author concludes by prioritizing commercially successful games over solely pursuing "dream games."

Bramble Royale Steam Launch Retro - Slothwerks’s Substack

Bramble Royale Steam Launch Retro - Slothwerks’s Substack

slothwerks.substack.com7 TAGS

Eric Farraro's Substack post details the disappointing Steam launch of his game, *Bramble Royale*, despite positive reviews. The game, a deckbuilder, underperformed significantly against sales projections, selling only 621 units in its first week. Farraro attributes the failure to market saturation in the deckbuilder genre, a lack of a strong marketing hook, and a lengthy development cycle. He reflects on the challenges of indie game development and plans to focus on a mobile port and future projects, learning from this experience. Despite the commercial setback, he remains proud of the game itself.

Why did this excellent roguelike deckbuilder fail to scale?

Why did this excellent roguelike deckbuilder fail to scale?

newsletter.gamediscover.co7 TAGS

The GameDiscoverCo newsletter analyzes video game discovery trends, featuring an April 2025 edition focusing on the poor sales of the roguelike deckbuilder *Bramble Royale* despite positive reviews. The game's failure is attributed to insufficient pre-release hype and a saturated market for deckbuilders, highlighting the difficulty of attracting attention in a crowded genre. The newsletter also includes data on March 2025's most-streamed games, showing *Monster Hunter Wilds* leading the pack. Analysis of Steam wishlist-to-sales conversion rates reveals that *Bramble Royale*'s performance fell within expected ranges but still significantly underperformed. The author concludes that standing out in the current market requires a more aggressive and dynamic marketing strategy.

The rise of console wishlists & their one big problem

The rise of console wishlists & their one big problem

newsletter.gamediscover.co6 TAGS

This GameDiscoverCo newsletter discusses game discovery trends, including platform updates from Microsoft, Nintendo (Switch 2 launch), and Netflix's gaming strategy. It highlights the increasing use of AI in game development and the prevalence of game clones across platforms. The newsletter criticizes PlayStation's lack of wishlist visibility for unreleased games, contrasting it with Steam's effective use of wishlists to boost game discovery. This lack of visibility on PlayStation potentially buries high-demand games amongst low-quality titles. Finally, the newsletter analyzes the top Steam game debuts of the week for subscribers.